Tuesday, January 25, 2022
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Dune: Spice Wars dev on Dune 2’s House Ordos: “We’ll see”

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As announced at the Game Awards last month, Dune: Spice Wars is the latest strategy game based on the classic science fiction novel, which spawned and influenced the entire RTS genre thanks to Westwood’s Dune 2 – and the new game may be adding one of the biggest parts of that game, in the form of the House Ordos faction.

1992’s Dune II: Battle For Arrakis by Westwood Studios is one of the first proper RTS games and its influence reaches all the way to the strategy games of today. In a new post by Dune: Spice Wars developer Shiro Games, the team talks about its influences – acknowledging Dune 2 and even the boardgames – and suggests a very specific piece of Dune gaming past may be coming back.

Houses Atreides and Harkonnen are the only confirmed factions in Spice Wars so far, but Shiro says it has three more in the works before launch “and more later”. The team specifically acknowledges House Ordos, presumably realising that fans of the classic Dune games will be asking about them.

House Ordos was mentioned in a Dune Encyclopaedia but never appeared in the books, and was fleshed out by Westwood for Dune 2 and Emperor: Battle For Dune. Shiro Games acknowledges this past, and while the developer says that it’s focusing on factions from the books, it does not rule out adding House Ordos in the game. “We’re starting with what’s in the books,” the post reads in its answer about the Ordos, “and we’ll see what would be best beyond that during the Early Access”.

While there was a definite influence from several Dune elements in Westwood’s Ordos – such as the technology-focused Tleilaxu – the faction made an interesting addition to Dune’s lore, so we’re sure many fans would be happy to see them return in Dune: Spice Wars. The game’s looking very promising already, so hopefully it’ll launch in early access soon so fans can try it out.



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SnapGene Viewer Download (2022 Latest)

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Each software is released under license type that can be found on program pages as well as on search or category pages. Here are the most common license types:

Freeware

Freeware programs can be downloaded used free of charge and without any time limitations. Freeware products can be used free of charge for both personal and professional (commercial use).

Open Source

Open Source software is software with source code that anyone can inspect, modify or enhance. Programs released under this license can be used at no cost for both personal and commercial purposes. There are many different open source licenses but they all must comply with the Open Source Definition – in brief: the software can be freely used, modified and shared.

Free to Play

This license is commonly used for video games and it allows users to download and play the game for free. Basically, a product is offered Free to Play (Freemium) and the user can decide if he wants to pay the money (Premium) for additional features, services, virtual or physical goods that expand the functionality of the game. In some cases, ads may be show to the users.

Demo

Demo programs have a limited functionality for free, but charge for an advanced set of features or for the removal of advertisements from the program’s interfaces. In some cases, all the functionality is disabled until the license is purchased. Demos are usually not time-limited (like Trial software) but the functionality is limited.

Trial

Trial software allows the user to evaluate the software for a limited amount of time. After that trial period (usually 15 to 90 days) the user can decide whether to buy the software or not. Even though, most trial software products are only time-limited some also have feature limitations.

Paid

Usually commercial software or games are produced for sale or to serve a commercial purpose.



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Gotham Knights dev could be working on “a new triple-A title”

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While there’s still no Gotham Knights release date other than this year, there are seemingly further hints that studio Warner Bros Montreal is already working on “a new triple-A title” – which has long been rumoured to be a Superman game. But is that what’s really happening?

In June last year, several job listings were spotted at Gotham Knights and Batman: Arkham Origins studio WB Montreal that mentioned “a third-person open-world action game” and “a new IP, triple-A title”. While a new IP was suggested, it could be a Superman game or another title that’s unconnected from previous DC Comics games – like the Arkham series.

Now a new job listing has appeared for a Senior Gameplay AI Programmer (as spotted by @FaizShaikh7681 on Twitter) that once again specifically mentions “a new triple-A title”. This, of course, has prompted fans towards hoping for a Superman game once again – especially since the announcement last month of a Wonder Woman game. Unfortunately, in this instance, there may be a complication.

As pointed out by James Sigfield on Twitter, WB Montreal also supports other Warner Bros studios, so it’s entirely possible that this new title isn’t specifically the studio’s next game. In fact, WB Montreal has already been working on its next game for a while, but it’s quite possibly on hold until the studio finishes Gotham Knights – so, we’ll probably have to wait until after Gotham Knights releases before we find out more about the developer’s other game in production.

At the moment, the only upcoming game from WB Games where Superman is guaranteed playable is the publisher’s Smash Bros-like fighting game MultiVersus – although a corrupted, evil Superman will feature in Batman Arkham creator Rocksteady’s Suicide Squad: Kill The Justice League.





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Rapid PHP Editor Download (2022 Latest)

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Rapid PHP Editor is a faster and more powerful PHP editor for Windows combining features of a fully-packed PHP IDE with the speed of the Notepad. Rapid PHP for PC is the most complete all-in-one software for coding PHP, HTML, CSS, JavaScript, and other web development languages with tools for debugging, validating, reusing, navigating and formatting your code. With Rapid PHP Editor for Desktop, you can code smarter, save time, and increase productivity.

Features and Highlights

The fastest PHP editor / PHP IDE
Loads much faster than any other PHP editor or PHP IDE with similar features

Powerful syntax highlighting
Supports HTML, CSS, JavaScript, PHP, Smarty, XML, SQL, Apache and more

Code intelligence
Tons of intelligent code completion, navigation and suggestion features for PHP, HTML, CSS, JavaScript, Smarty

Powerful editor
Unicode support, bracket-matching, code folding, auto-complete, auto-replace, multi-highlight and more

HTML5 and CSS3 ready
Coding features are up-to-date with modern standards

Powerful CSS features
Inspector, compatibility watch, prefixizer, code assistants, browser preview and much more

Advanced search and replace
Quick search, detailed search, file search, regular expression support, detailed results and more

Smarty & framework support
Powerful support for Smarty PHP template engine and popular PHP frameworks

Debugger & validators
xDebug PHP debugger, realtime PHP checker, spelling checker, W3 HTML and CSS validator, JSLint JavaScript checker

Direct FTP/SFTP/FTPS
Edit directly on your web server or publish local development copy updates with a single click

Efficient code re-use
Code snippet library and code templates with assignable shortcuts

Loads of tools
Code beautifier, dynamic ToDo, color picker, XRay, etc.

Note: 30 uses the trial version.



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Dune: Spice Wars

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Dune: Spice Wars



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Gotham Knights

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Gotham Knights



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Rapid CSS Editor Download (2022 Latest)

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Rapid CSS Editor makes it easy to create, design, and edit modern CSS-based websites. Write the CSS code manually or let the style sheet editor do it for you! It is easy because of the many awesome features such as auto-complete, code inspector, CSS checker, and instant built-in multi-browser preview. Rapid CSS Editor is designed to save you time and make your job easier.

Features and Highlights

Quick and lightweight
Loads much faster than any other CSS editor or IDE with similar features

Powerful syntax highlighting
Supports HTML, CSS, LESS, SASS, JavaScript, PHP, XML, ASP, Perl and more

Code intelligence
Tons of intelligent HTML and CSS code completion, navigation and suggestion features

Smart code re-use
Code snippet library and code templates with assignable shortcuts

HTML5 and CSS3 ready
Coding features are up-to-date with modern standards

Direct FTP/SFTP/FTPS
Edit directly on your web server or publish local development copy updates with a single click

Mobile web development
Media queries, viewport assistant, screen-size preview

Advanced search and replace
Quick search, detailed search, file search, regular expression support, detailed results and more

Powerful CSS tools
Compatibility watch, prefixer, shadow assistant, box assistant, web font assistant and much more

Browser preview
Built-in multi-browser preview, split-screen mode, screen-size testing, XRay

Powerful color picker
Advanced color picker with project color management

Integrated validation
CSS checker, Spell checker, W3 HTML and CSS validator

Note: 30 uses the trial version.



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The Settlers is an RTS game trying to find its place in a new world

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To say that Ubisoft’s The Settlers reboot is carrying some weight on its shoulders is no understatement. The 30-year-old RTS series hasn’t had a new entry in over a decade, and this latest offering was originally slated to release in the before times of 2019.

It was pushed back to 2020, before simply being delayed “until further notice”, but now it’s back in the public eye and releasing in just a couple of months. So, was the extra time enough? And is there still a place for The Settlers in the current pantheon of strategy gaming greats?

This series has always walked a fine line between the scale of a Warcraft-like RTS and Anno’s careful economic management. The main challenge it faces is that both of those sub genres have evolved in the past ten years. Anno 1800 elevated the legacy strategy series to new heights, and it’s now rightly regarded as a powerhouse economic simulator, offering both a rich setting and a deep, diverse feature set. It’s about to embark on a fourth season of DLC, despite the developers only originally having plans for two. Similarly, indie RTS games like Northgard are skipping more laborious components like production chains to focus on their setting and moment-to-moment decision-making.

Ubisoft Düsseldorf cites the third and fourth Settlers games as specific inspirations for the reboot, but the studio is steering clear of historical factions and opting for fictional civs, which have been the series’ MO since the fifth Settlers game, Heritage of Kings.

Military units marching across a bridge in The Settlers reboot

The Settlers continues its tradition of limiting you to indirect control over civilian units, apart from the new engineer unit. These builders specialise in construction, letting you expand your settlement’s borders, and prospect for rich mineral veins that are crucial for kick-starting your advanced economy later on. It’s worth bearing mind that engineers are practically defenceless, so you’d be wise to send some soldiers with them unless you want them to be preyed upon by bandits and rival factions.

Ubisoft’s The Settlers reboot is carrying some weight on its shoulders

Apart from that, the only units you have direct control over are military ones, which are divided into ranged, melee, support, and siege categories. There are two types of melee units (one offensive, one defensive), a single option in the ranged and support categories, and then two different types of siege units. These basic units each have obvious strengths and weaknesses, so battles are more about deploying the right unit in the right situation than complex military manoeuvres.

Factions get unique variants of existing units, such as Elari rangers who wield deadly crossbows and Maru Guardians who carry a spear instead of a sword for extra range. Each unit requires its own specific resource to construct, which brings us to The Settlers’ economic side.

Citizens crafting wares in The Settlers reboot

Compared to Anno, managing your finances in The Settlers’ feels very simplistic. That’s fine in principle; there’s no need to replicate the intricacies of a full-blown economic sim. But what is there doesn’t give way to any meaningful interactions.

The Settlers has yet to prove whether it’s capable of reinventing itself for modern strategy gamers

For example, there are several different types of food resource, but food only seems to be useful as a trade commodity, or to power a special buff that doubles a building’s production rate. It doesn’t seem to have any other use: it’s not used as upkeep for citizens and it doesn’t seem to be an important cost for anything else.

There are really only three phases in The Settlers: get building materials, build stuff, and then gather rarer resources to build a good army. There are, theoretically, a few different ways to reach that last stage. You could invest your starting materials into building a strong early game army, but it’s not long until your military progress comes to a halt and you’re forced to start expanding like everyone else. Alternatively, you could build a harbour and hope to trade early game resources like wood and stone in order to fund your early game warmongering. However, these measures always feel like more of a stopgap than an effective strategy.

A zoomed out view of a village in The Settlers reboot

It’s a very dry economic system, even though logistics is touted as one of the shiny new features. By building slightly better roads and donkey transports, you can speed up the flow of goods around your settlement, but this doesn’t seem to have a noticeable impact. More often than not, the number of citizens you have seems to be the main cause of bottlenecking.

You can get more citizens by building residence buildings and waiting for them to be churned out, but as citizens don’t seem to require food as a resource, there’s no proper safeguard against just spamming more buildings and generating as many citizens as possible right from the start. It’s not a difficult model to get the hang of, but it’s neither intuitive nor particularly robust.

All of this is to say our time with The Settlers hasn’t been particularly satisfying. The preview was limited to sections of tutorial and some skirmish modes; I only played 1v1 skirmish games against the AI. To be fair, 1v1s are only really interesting to competitive players: the final build will boast 2v2 and 4v4 modes on top, against both AI and other players, which should be more entertaining. There’s also a special ‘onslaught’ mode and a solo campaign – campaigns in strategy games usually include bespoke rulesets and scenarios, and this could prove to be a redeeming feature.

An army on the march in The Settlers reboot

But there’s also a real danger that The Settlers has come too late. There are plenty of great games that offer a more focused experience of the individual elements, whether that’s other civ-building RTS games like Northgard or Age of Empires, or economic sims like Offworld Trading Company and Industries of Titan. Some classics are meant to remain in the nostalgic realm of Back in The Day, and The Settlers has yet to prove whether it’s capable of reinventing itself for modern strategy gamers.

The Settlers will release on PC on March 17, 2022, although if you want to try it for yourself there will be a closed beta from January 20, with sign-ups on the official website.



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God of War PC review – a god for all seasons

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Since its PlayStation 4 launch in 2018, Santa Monica’s God of War has been included on countless ‘best of’ lists, often as an all-timer. It was indisputably a killer app for the PlayStation 4, and an impressive demonstration of just how far Sony’s console could be pushed. Now, nearly four years later, it’s arriving on PC – Kratos’ bearded glory has faded a little, but only just. God of War is not only a solid hack-and-slash romp through a refreshingly weird spin on Norse mythology, it’s also a gentle rumination on fatherhood and generational trauma.

We catch up with Kratos, the legendary Ghost of Sparta and son of Zeus, in an uncharacteristically quiet moment. He and his young son Atreus are gathering firewood in a forest in the lands far to the north. There’s snow on the ground and grey running through his thick beard, making it clear that this story is set far away in both time and space from the original series.

As we arrive back at the family’s small, secluded cabin, we learn that this simple chore serves a grim purpose: Kratos was gathering wood for a funeral pyre for his departed wife, Faye. Her wish was for her ashes to be scattered from the highest peak in the land – setting Kratos and Atreus out on a much longer journey than they realise.

The first-party games Sony has ported to PC – Horizon Zero Dawn and Days Gone – have all been showcases for the quality and polish it demands of its tentpole series, and God of War is no exception. There’s an impressive seamlessness to God of War, highlighted by its one-take cinematography – through exploration, cutscenes, and gory battles, you’re never jolted from one view into another.

Kratos smashing Norse creatures with his axe in our God of War PC review

As a series, God of War is synonymous with videogame excess: each new entry has typically sought to outdo the last in the scale of boss encounters, the amount of viscera in each brutal fight, and even in the sheer number of reasons for being rated M for Mature by the ESRB. There’s certainly excess to be found in this new God of War: in one sequence, I explore the gargantuan corpse of a dead giant to fish a bit of mythical chisel out of its head, while another has me piloting a flying longship out of Helheim as undead draugr swarm the decks.

There’s an impressive seamlessness to God of War, highlighted by its one-take camerawork

But I found the restraint and subtlety God of War shows are just as impressive as its decadent flourishes, if not more so. Many critics have already pointed out the satisfying feel of Kratos’ new Leviathan axe as it snaps back to his hand, recalled like Thor’s hammer after being hurled into a reaver’s sneering skull. I admire its approach to open world design, which features a large open lake ringed by points of interest, where I can stop the boat and explore crypts, solve puzzles to earn new gear and stat boosts, or press forward on the journey to the peak of the mountain. It’s just big enough to provide a sense of awesome scale for Jörmungandr, the world serpent of Viking legend, who emerges from the lake and causes the water level to drop, revealing more locations to visit and puzzles to solve.

While the story involves Norse gods and a deathless Spartan warrior who has killed both Ares and Zeus, it’s a strikingly personal tale about an absentee father’s first meaningful encounter with his son. As they explore Midgard, Atreus asks Kratos questions that any child might have about a father they barely know, and Kratos, in his gruff and often brutish way, tries to teach his son the lessons he needs in order to survive in a hostile and unforgiving world.

It’s Kratos, however, who winds up doing most of the learning – and the bulk of that comes from Atreus’ unspoiled curiosity and kind-heartedness. The boy probes his father about why things might happen a certain way, or what someone might have felt about them, and Kratos, mythological death machine that he is, will reflexively answer with some terse variation of “I don’t know and I don’t care.”

I explore the gargantuan corpse of a dead giant to fish a bit of mythical chisel out of its head

Kratos’ failure as a parent is driven by two factors, it turns out. First, there was his famously strained relationship with his own father, Zeus, which ultimately resulted in Kratos beating Zeus to death after nailing him to Gaia’s heart in God of War III. The second reason is much more relatable: Kratos is trying to protect Atreus by withholding information from him. He doesn’t want to tell his son that he’s a god.

For me, this is the most powerful piece of God of War – better than its kinetic and punchy combat, better than its grand visuals and sweeping sound design. At the core of the story is a compassionate understanding of a familiar phenomenon: that parents lie to their children, and that even though they do this for reasons that are usually noble, that dishonesty – that urge to overprotect – has a cost that will one day come due.

Kratos trying to pull his axe out of a beast's head in our God of War PC review

Kratos doesn’t take correction willingly, but his journey gives him a couple of tragic previews of where his protective instinct might ultimately lead. The fate of our children is unwritten, but it’s still theirs, and we can’t simply replace one predestined outcome for another of our choosing. Holding them too close, keeping them too insulated, will ultimately doom them to repeat our own mistakes, or worse.

Combat is the true centrepiece of God of War, of course. It feels great once you’ve unlocked all the basic moves: Kratos lunges forward to slash through the dusty guts of menacing draugr, and mercilessly pounds enemy faces to jelly with his bare fists when you activate his Spartan rage. The feedback is all expertly tuned, with just the right amount of bass kick and screen shake to let you feel every savage strike and crunching shield deflection. Atreus provides ranged support throughout, stunning enemies with charged arrows that leave foes vulnerable so Kratos can step in with devastating juggles and finishing moves.

God of War God of War God of War Humble $49.99 Buy now Network N earns affiliate commission from qualifying sales.

As excellent as the fighting feels in the moment, it hits a high point early on that doesn’t vary much for the rest of the game. Once you’ve found both weapons and unlocked a few runic abilities, the only thing God of War can do to change up the combat is to make it less fun by forcing you to use a particular weapon or inflating the damage output and health pools of enemies.

Kratos and Atreus exploring the snowy world in our God of War PC review

The enemy roster is disappointingly light. There are only a few basic types of monsters to battle, each with a specific combat role. These all come in a range of elemental subtypes and loadouts, but by the time I reach the endgame, the majority of the fights feel pretty repetitive. Once you’ve fought one troll, you’ve pretty much seen the extent of what they’re capable of doing, regardless of what element they’re charged up with. Beyond that, there are pretty much only two things to think about when entering combat: where’s the biggest threat, and who do I get Atreus to pin down with arrows?

this is a personal tale about an absentee father’s first meaningful encounter with his son

Experience earned through fights and quests can be spent unlocking new weapon abilities and skills for Atreus, and you can find and upgrade new sets of armour as you explore. However, while enemies do scale in difficulty, the main questline doesn’t pose enough of a challenge to make actively pursuing upgrades worth your time, especially during the latter half of the campaign. There are brutally difficult fights in God of War, but only if you explore beyond the beaten path where you can test your might in realm rifts and valkyrie vaults, which are clearly meant to be saved until you’ve finished the story.

There’s plenty left to do once you’ve watched the credits roll, however. You’ll travel to several of the mythological Norse realms throughout your journey, but two of them – Niflheim and Muspelheim – are repeatable endgame modes in which you can grind for loot in a timed, semi-roguelike labyrinth, or take on increasingly demanding gauntlets on the path up a volcano. If you enjoy the combat, you’ve got many hours’ worth of fighting to do after you’ve completed the campaign – and that’s before you consider taking on new game plus.

Kratos and Atreus fighting Norse monsters in our God of War PC review

At this point, I can hear the drumming of fingers on the table. We know God of War is a good game, we heard all about it when it came out. What about the PC port? I have good news: it’s also pretty good. The Steam version features support for ultrawide monitors and 4K resolutions, with individual settings for texture detail, model quality, shadows, reflections, ‘atmospherics’, and ambient occlusion. And while God of War’s system requirements aren’t too demanding, you can also boost performance through Nvidia DLSS or AMD’s FidelityFX Super Resolution, helping you take advantage of the newly uncapped frame rate.

The enemy roster is disappointingly light, with only a few basic types of monsters to battle

There are a couple weird omissions, however: the review build lacks a true fullscreen mode, only offering borderless fullscreen and windowed display options. Similarly, while you can uncap the frame rate, if your monitor has a refresh rate of 144Hz or higher and you want to lock the frame rate to that, then 120fps is high as the manual cap goes.

Performance is generally rock solid on an RTX 2070 Super and Ryzen 9 3900X, even on the ultra preset at 1440p. I had trouble getting God of War to recognise my Elite Series 2 controller when connecting via Bluetooth, but this isn’t exclusive to God of War and connecting with a USB-C cable works just fine.

The world serpent, Atreus, and Kratos in our God of War PC review

Fortunately, none of these minor issues is enough to distract from the fact that God of War is a lavishly produced game, from its tectonic boss fights to the fastidious attention to detail that enables its seamless storytelling. And for a tale about a grumpy god who spends his time filleting mythical warriors with whirling knives that bear a curious resemblance to the Unreal Engine logo, God of War is refreshingly human.

God of War God of War God of War Humble $49.99 Buy now Network N earns affiliate commission from qualifying sales.



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HTMLPad Download (2022 Latest)

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HTMLPad is an intelligent all-in-one HTML, CSS, and JavaScript editor for Windows PC, trusted by thousands of professionals and learners in over 50 countries. Packed with sophisticated features and tools, HTMLPad enables you to create, edit, validate, reuse, navigate, and deploy your HTML, CSS, and JavaScript code faster and easier than ever. HTMLPad includes a full-blown CSS studio and a powerful JavaScript editor offering you the best value.

Features and Highlights

Quick and lightweight
Loads much faster than any other editor or IDE with similar features

Powerful syntax highlighting
Supports HTML, CSS, JavaScript, PHP, XML, ASP, Perl and more

Code intelligence
Tons of intelligent code completion, navigation, and suggestion features

Smart code re-use
Code snippet library and code templates with assignable shortcuts

HTML5 and CSS3 ready
Coding features are up-to-date with modern HTML5 and CSS3 standards

Direct FTP/SFTP/FTPS
Edit directly on your web server or publish local development copy updates with a single click

Browser preview
Built-in multi-browser preview, split-screen mode, screen-size testing, XRay

Advanced search and replace
Quick search, detailed search, file search, regular expression support, detailed results and more

Powerful HTML tools
Tag matching, HTML Tidy, HTML inspector, HTML assistants and more

Powerful CSS features
CSS inspector, compatibility watch, prefixes, shadow assistant, box assistants and much more

Powerful JavaScript editor
JavaScript editor with auto complete, language tools and more

Integrated validation
Spell checker, W3 HTML and CSS validator, CSS checker, JSLint JavaScript checker

Note: 30 uses the trial version.



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God of War PC reviews – our roundup of the scores

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Update – January 12, 2022: This article has been updated to reflect the correct release date.

God of War is at last coming to PC. In just a couple short days, in fact. If you’re based on our home platform and yet to dive into Kratos and Atreus’ journey across the realms of Norse mythology, which originally arrived as a PlayStation exclusive back in 2018, then you might be looking to find out if it’s worth your hard-earned pennies. The good news is that PC reviews are now pouring in, so we can find out how well it’s fared with the critics.

In our own God of War PC review, Ian Boudreau scores it a hearty nine out of ten, calling it a “lavishly produced game, from its tectonic boss fights to the fastidious attention to detail that enables its seamless storytelling”. He concludes that it’s “big, brash, and surprisingly poignant”, arriving on PC in “fine shape”, urging prospective fans not to “pass up this chance to play a console classic”. You can catch the full review through the link above.

Elsewhere, the action-adventure game is currently sitting at an impressive score of 93 on review aggregate site Metacritic, with most write-ups so far posting scores in the 80 to 100-out-of-100 range, with a good few at the top end of that scale. So, it seems the PC version has been very warmly received across the board, like a welcome goblet of winter mead.

Without further ado, here’s our roundup of the God of War PC reviews:

So, there you have it. God of War is at last arriving on the shores of our home platform on January 14, and it sounds like the verdict is a resounding, ‘yes, you should play it’, so do with that as you please. If you’re after the God of War PC system requirements, you know where to click.



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Warhammer Age of Sigmar RTS game delayed further into 2023

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We know precious little about Frontier Developments’ forthcoming Warhammer Age of Sigmar RTS game. It hasn’t even been formally announced yet – it was ‘revealed’ in a short blurb in an investor relations post back in 2020, which at the time projected a release window for the company’s 2023 fiscal year. Now it seems Frontier has pushed it back to the next fiscal year, anticipating its launch sometime between June 1 and December 31, 2023.

First spotted by Eurogamer, Frontier’s latest Interims Results and Trading Update includes an announcement of the delay and a brief explanation, which says the additional development time will “further improve the quality and longevity of the game, and overall make it more successful.” The update also says the board has accordingly adjusted its revenue expectations for the 2023 fiscal year, anticipating between £130 million and £160 million during the period.

Beyond that, there’s not much to tell – we don’t know what it looks like, we don’t even have a title yet. But given the possibilities created by Age of Sigmar’s weird multidimensional setting and its more customisable ruleset, there’s plenty of reason to be excited by the prospect of whatever it is Frontier is cooking up.

The back half of 2023 still seems like a long time to wait, so here’s a list of some excellent Warhammer games you can play on PC right now.



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Serato DJ Lite Download (2022 Latest)

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Each software is released under license type that can be found on program pages as well as on search or category pages. Here are the most common license types:

Freeware

Freeware programs can be downloaded used free of charge and without any time limitations. Freeware products can be used free of charge for both personal and professional (commercial use).

Open Source

Open Source software is software with source code that anyone can inspect, modify or enhance. Programs released under this license can be used at no cost for both personal and commercial purposes. There are many different open source licenses but they all must comply with the Open Source Definition – in brief: the software can be freely used, modified and shared.

Free to Play

This license is commonly used for video games and it allows users to download and play the game for free. Basically, a product is offered Free to Play (Freemium) and the user can decide if he wants to pay the money (Premium) for additional features, services, virtual or physical goods that expand the functionality of the game. In some cases, ads may be show to the users.

Demo

Demo programs have a limited functionality for free, but charge for an advanced set of features or for the removal of advertisements from the program’s interfaces. In some cases, all the functionality is disabled until the license is purchased. Demos are usually not time-limited (like Trial software) but the functionality is limited.

Trial

Trial software allows the user to evaluate the software for a limited amount of time. After that trial period (usually 15 to 90 days) the user can decide whether to buy the software or not. Even though, most trial software products are only time-limited some also have feature limitations.

Paid

Usually commercial software or games are produced for sale or to serve a commercial purpose.



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Nvidia GeForce Now RTX 3080 review – cloud gaming at its best

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Nvidia released the RTX 3080 over a year ago, but it’s still next to impossible to upgrade your GPU without selling a kidney (which we definitely don’t recommend). Fortunately, you can now rent one through the green team’s cloud gaming service and it might surprise you that the GeForce Now RTX 3080 membership really does stack up against the real deal.

If you’re familiar with the original Priority membership, then this works in the same way. For the uninitiated, though, GeForce Now’s a little different to your usual cloud gaming service, relying on your own library rather than supplying you with a rotating roster of games like Xbox Game Pass Ultimate. This is designed to give you ownership of what you can play rather than sticking a deadline on when you can play until.

The RTX 3080 membership is perhaps the biggest upgrade to GeForce Now since Nvidia switched on RTX for Priority members in 2019. It now falls in line with the suped up resolutions and frame rates that even the latest consoles are capable of, including 1440p at 120fps on PCs, 1600p at 120fps on Mac, and up to 4K at 60fps with HDR on Nvidia Shield devices. And this is to say nothing of longer sessions of up to eight hours, better adaptive sync technology, and a lower system latency.

Nvidia recommends at least 35Mbps for a smooth experience, and upwards of 40Mbps if you crank games up to 4K resolution. Speed isn’t everything, though, as your network latency also plays a big part – a large enough spike could cause you to drop. You can keep this low by connecting to the 5GHz band on your router, or better yet, wiring your device up with an Ethernet cable.

If your broadband can keep up, the beauty here is that GeForce Now just works. In 30 hours of tests using 80Mbps, I dropped once when wired and another when wireless. Otherwise, I was able to play through the entirety of Marvel’s Guardians of the Galaxy with RTX on and all settings cranked up with nary a hiccup in sight. It’s easy to forget you’re playing through the cloud at all.

Free Priority RTX 3080
Resolution / fps  720p 1080p / 60 on PC 1440p / 120 on PC
1600p / 120 on Mac
4K / 60 on Shield
Session length 1 hour 6 hours 8 hours
Features None  RTX on
Priority access to servers
RTX on
Exclusive RTX 3080 servers
Price Free $49.99 / £44.99
for six months
$9.99 / £8.99
per month
$99.99 / £89.89
for six months

Things get noticeably shakier when using mobile data. I can sometimes get away with a 4G connection if it reaches around 25Mbps or more, but details distort and lag interrupts the flow of the game more often. 5G performs much more consistently but your mileage will vary depending on the area you live. It’ll take a long while before plans become more affordable and coverage catches up to a point where it’ll be a viable alternative to the upcoming Steam Deck or gaming laptop, but contrary to what most people think, roaming isn’t what GeForce Now’s about.

GeForce Now is a gateway to the enthusiast PC experience, not gaming on-the-go

No, the GeForce Now RTX 3080 membership focuses on making the enthusiast PC experience more accessible, especially since you can’t easily find a graphics card at the time of writing. With it, you can turn almost anything into a makeshift gaming PC, from your ten-year old laptop to your Chromebook or smartphone, and it’ll perform near-identically to an RTX 3080-powered rig.

It’s certainly a step up from the days of OnLive and Gaikai, but there are still two catches that mean GeForce Now isn’t quite a replacement for a fully fledged gaming PC. The first is that gaming over the internet will always be subject to your connection, which is more prone to failure than hardware. I can confidently say that GeForce Now performs better than most of its competitors, but even with its stability, the potential to drop always looms.

The second is that it doesn’t support all games, and it’s unlikely it ever will. Nvidia guarantees plenty of day one releases with over 1,000 games under its belt, including 100 of the most popular free-to-play titles like Apex Legends, Fortnite, and soon, Genshin Impact. Unfortunately, publishers like Activision Blizzard, Bethesda, 2K Games, Capcom, Rockstar, and EA pulled their support for the platform in 2020. Even if the green team repairs these relationships, the focus seems to be more on modern games than the vast backlog, leaving retro and legacy games unavailable.

At $99.99 / £89.89 upfront for six months, it’s around $17 / £15 per month. This seems expensive at first glance, being as pricey as the top Netflix plan without providing a catalogue of games for you to play, but it works out relatively cheap for the quality on offer.

You can get around 3.5 years of GeForce Now RTX 3080 for the same price as the physical graphics card

You can get around three-and-a-half years’ of GeForce Now RTX 3080 before it reaches the $699 / £649 MSRP of the physical GPU. Since you’re unlikely to find one without three zeroes attached, this becomes closer to five years in 2022. Take into account the sheer amount of RAM and AMD Threadripper CPUs housed in GeForce Now’s supercomputer, and this jumps to at least 13 years to reach the cost of an equivalent PC, at which point none of this hardware will be relevant, anyway.

During this time, Nvidia could introduce new tiers based on future hardware, and stepping up your plan is far easier than going through the palaver of finding an RTX 3080 for yourself – not to mention it’s over a year into its life and tech years are like dog years.

Rendered Nvidia chip on PCB

Alongside potentially saving you money in the long run, GeForce Now also saves you bags of time because you don’t need to download anything. It’s as simple as choosing the game you want to play and clicking the big green button. Cutting out this step makes your games much more accessible, not to mention the gigabytes saved on your SSD, keeping your system zippy.

The most time consuming thing is linking all your accounts, particularly if you set things up on your smartphone. There are currently only three supported storefronts (Steam, Epic Games Store, and Ubisoft Connect), but it’s a nightmare jumping between password managers and two-factor authentication apps on mobile, so it’s well worth doing your first time setup on a PC or laptop instead.

Learn how to overclock your GPU and boost fps for the extra edge

GeForce Now isn’t quite ready for travel, and even the RTX 3080 can’t solve mobile network issues. That said, it’s one of the best in-class and could see plenty more people gaming on the cloud in 2022. It’s particularly valuable to those clamouring for an upgrade without the ability to right now, and could easily tide you over until the chip shortage comes to an end.

Nvidia is rolling it out slowly, however, and spots are limited to a first come, first served basis. So, you might want to keep an eye out for that ‘RTX 3080 Ready’ badge next to your region’s server if you live outside of North America and Europe.



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Destiny 2 update stops new players from being thrown into Dares of Eternity

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New Destiny 2 players can now breathe a sigh of relief as Bungie has adjusted the Dares of Eternity dungeon so they won’t be thrown in before they learn to defend themselves.

Bungie explains in a patch post that Dares of Eternity’s power level has been reduced to 1,100 and that players won’t be automatically launched into the dungeon before they acquire a heavy weapon. The first tweak is handy as New Light players start Destiny 2 at a power level of 1,000. Initially, Bungie set dares of Eternity’s power level to 1,150 so you could barely scratch the enemies you were coming up against. Various Dares of Eternity foes also have shields that can only be broken with certain types of heavy weapons – you can see how under-levelled players with none of the appropriate guns might struggle.

While the situation wasn’t ideal, veteran Destiny 2 players rose to the challenge. Senior community manager Dylan ‘dmg04’ Gafner put a call out to experienced players on Twitter to lower their power level and hop into the dungeon to pull New Lights to safety, promising an emblem as a thank you to those who did.

You can see plenty of players answering the call in the replies to Gafner’s tweet, though there are YouTube videos, too, if you like your deeds of heroism in video form.

YouTube Thumbnail

In other Destiny 2-related news, we recently caught a glimpse of a new location from the upcoming Witch Queen expansion. As ever, the trailer features plenty of easter eggs to mull over so tuck in.

For more space games, you can follow that link.





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Online TV Download (2022 Latest)

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Online TV is an internet radio/tv player application aimed at the users who are not only satisfied with the regular free streams, but also demand access to other forms of entertainment – namely curated listings of music videos, live streams, newspaper sources, access to local server multimedia databases, and user-provided online sources. In addition to a comprehensive suite of audio/video stream search and playback options, Online TV app also has integrated support for recording streamed content, compatibility with cloud storage streaming, ability to augment content listings with community-created lists, and ability to filter the stations depending on the desired country.

onlineTV is one of the best free TV/television show streaming apps on the market, enabling users of all knowledge levels to easily start watching their favorite television channel or radio station with just a few clicks of their mouse.  If you have set up your online TV app to handle playback of your favorite music songs from your local storage, you can even take advantage of the built-in tools to transfer those same songs onto your portable device in seconds.

While the app is well-designed, resource-light and can easily run even on older home or laptop machines, the list of multimedia streams that come together with the app can be somewhat frustrating, with some links to TV and Radio stations not working. This reliability issue can prove to be too strong to some users, who want quick and immediate access to the content they desire.

In addition to the FREE version of the app, developers of the onlineTV desktop app at the studio “concept/design” also offer a premium version that removes in-app advertising, waiting times, adds more stations and quickens stations switch delays.

Installation and Use

It comes in an installation package that weighs in around 70MB, enabling you to very quickly install it on your home PC or laptop in mere seconds by just following the on-screen prompts. After the installation is done, all you need to do is check if your internet connection is stable and fire up the app.

The user interface of onlineTV app is darker than usual, featuring dark background and white UI elements such as texts, icons, and tools. The main dashboard of the app enables fast switching to the specific types of content (Television, Radio, Music videos, Livestreams, Webcam, Newspapers, Mediathek, My Stations and some additional tools), while the TV channel or radio station  browsing or streaming has a standard search column (with support for filtrating the streams by country) and large player. Below the player are built-in controls for video or audio recording, volume picker and toggle for going full-screen.

In the options, you can allow the app to log in to your favorite cloud storage service (Google, Amazon, and others).

Features and Highlights

  • Originally developed in 2002, online TV is one of the leaders in providing access to free and legal TV and radio streams.
  • One of the most popular TV and Radio streaming app around the world.
  • Built-in support for finding and enjoying TV, Radio, Livestream, music videos and more.
  • Integrated support for streaming content from your favorite cloud storage services.
  • Lightweight and fast.
  • Wide variety of useful features, including the ability to record videos and audio feeds.
  • Easy to operate.
  • Optimized for modern versions of Windows (7, 8 and 10)
  • 100% FREE!



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Why Monster Hunter Rise is the PC action game you’ve been waiting for

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Monster Hunter Rise is out now on PC, and it’s bringing a wealth of enormous creatures to defeat, wide open spaces to explore, and cute Palicos and Palamutes to befriend and fight alongside. You might never have played a Monster Hunter game before, but you can easily jump in here – Monster Hunter Rise requires no prior experience with the series to fully enjoy every aspect of it, and even introduces new mechanics like the Wirebug which veterans of the series will be learning right alongside newcomers.

Monster Hunter Rise has something for every action game fan, whether you love exploring every nook and cranny of an open world by yourself, or teaming up to take down epic bosses with your friends online. And with 14 upgradeable, wildly different weapons to choose from, providing plenty of choices for melee fighters and ranged warriors alike, you can hunt monsters in whichever way you feel most comfortable.

There’s plenty to dig into when it comes to Monster Hunter Rise, so let’s dig into what you can expect to enjoy no matter your taste – and if any of this piques your interest, don’t forget that you can buy it on Steam from today.

Buy on Steam

RPG delights

Monster Hunter Rise is first and foremost an RPG – you’ll need to use crafting materials earned from defeating monsters to upgrade your gear, equip the skills to match your preferred playstyle, and buff your stats if you want to survive the challenges that lie ahead.

A lot of your character management will take place in Kamura Village, the hub town that you’ll set off from each time you go on a hunt. Here you can grab a bunny dango at the Tea Shop to give your stats a temporary boost, craft and upgrade weapons and armour at the Smithy, and stock up on essentials at the Market. But there’s plenty to deal with in the field too, from keeping an eye on your weapon’s Sharpness to ensure your blows land, to managing your stamina gauge by roasting monster meat in the field so you don’t run out of energy when fighting a ferocious beast.

Adrenaline-pumping action

You can’t have a Monster Hunter game without monsters, and Rise has them in droves. From the enormous, terrifying flying wyvern Rathalos to the heavily-armoured Volvidon, you’ll need to use all your skill and a healthy dose of planning to cut down some of the bigger beasts in the game.

But there are plenty of tools at your disposal. The Wirebug can help launch you into the air, keeping you out of harm’s way before you lunge down to deliver a devastating attack from above – or just traverse around the open world looking for hidden areas. You can even use the Wirebug to unleash Silkbind Attacks, powerful skills that can do so much more than just deal damage – use them effectively and you might even be able to ride one of the bigger monsters around and make them fight on your behalf.

Buy on Steam

Multiplayer monster hunting

You’re never truly alone in Monster Hunter Rise – your Palico and Palamute buddies will be by your side on hunts, providing you with combat support and speedier travel – but you can also invite up to three of your real-life friends into the game to help strategize and make short work of some of the game’s truly terrifying beasts.

You can even bring a Palico or Palamute along with you to assist, though you can’t take both in multiplayer, so choose wisely. And while adding more friends to your party can scale up the difficulty of a hunt, should one of your buddies need to drop out, the difficulty will automatically scale back down, so encounters remain fair and balanced regardless even if a friend’s gaming session gets cut short.

Hunting for everyone

Got a friend whose PC rig is a little lacking? Don’t worry, they can still get in on the fun. The PC specs for Monster Hunter Rise are pretty forgiving, and it looks magnificent no matter what you’re running it on, so every action game fan can jump in no matter what.

We’ve already posted the minimum PC specs elsewhere, and you can always check if your rig is capable of running the game on PCGameBenchmark. But it’s much easier to visualise with, well, some visuals. Take a look at the screenshots below and see if you can tell which one was taken on Average settings with a machine just barely nudging the recommended specs, and which one was taken on High settings with a PC well beyond what’s actually needed to run the game. It’s harder than you think!

Average quality

High quality

So whether you want to dig deep into your stats or just beat the snot out of some enormous, incredibly dangerous beasts with your friends, you can count on Monster Hunter Rise to provide the goods. Ready to start your own monster hunting adventure? Grab your friends and buy Monster Hunter Rise on Steam today.



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The ‘Scream’ Creator Talks the Evolution of the Classic Meta Horror Franchise

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The following article contains SPOILERS for Scream (1996), Scream 2, Scream 3, and Scream 4.

A real-life serial killer story was the inspiration for Scream. Back in 1990, a man known as Danny Rolling preyed on students in Gainesville, Florida, killing his victims with a knife and posing their bodies in provocative ways designed to shock. Screenwriter Kevin Williamson caught the story on the news and, seeing an open window in his living room, noted how easy it would be for someone to come in and do the same to him. And thus, the kernel of the idea for Scream – or Scary Movie as it was originally called – began to germinate, growing the one-act play he’d written in college which portrayed the events of that iconic first scene featuring Drew Barrymore into a full movie. A seminal movie that has generated four sequels to date and which revolutionized the horror genre.

But this is a story that many Scream fans will already know. What they may not know, however, is that Scream was also inspired by a Stephen Sondheim musical, and influenced by a dearly departed actor and writer who herself made a cameo in Scream 3.

Deconstruction of a Fairytale


“It was partially based on Into The Woods, influenced by that deconstruction of the fairytale,” says Williamson. Into the Woods is a self-referential amalgamation of several well-known fairytales, bringing together a handful of Brothers Grimm stories to explore the knock-on effects of the characters’ wishes and actions. Similarly, of course, Scream, references several horror films and brings the well-used tropes from slashers of the 1970s and 1980s to the fore as a comedic self-aware commentary on both horror and more widely, cinema, but also in order to utilize them to craft its own genuinely tense, scary, and shocking experience. On the one level, Scream, and its sequels, work as horror movies but they also explore the US film industry, youth and fan culture, and society at large.

Williamson is chatting with Fandom ahead of the release of the latest instalment in the Scream series, Scream, a ‘requel’ that takes typically self-reflexive aim with its title at other recent ‘requels’ such as Halloween (2018), and The Suicide Squad (2021). Both of which appropriate the name of the original film and offer up a kind of reboot/sequel hybrid.

“I was also so influenced by Carrie Fisher, and her postmodern sort of self-awareness that she wrote with that was just so fun and smart,” adds Williamson as he continues to explain why Scream ended up the movie it became. “And I’m a child of the 1980s and that self-help era. So, I come to the computer typing, I come to my Typepad, with this half-baked idea of this pseudo-psychologically… you know, mess of a human being, and I sit down and write. I wanted to write a horror film that I wanted to see, and I feel like all the tricks have been done and it’s all been told before. So, what better way to do it than with kids who know all the rules, and kids who have seen all the horror films?”

Agatha Christie and the Whodunit Formula

Scream
(L-R) Billy (Skeet Ulrich), Randy (Jamie Kennedy), and Stu (Matthew Lillard) in ‘Scream’

Scream isn’t just a meta horror franchise, or even comedy-horror series. It has a strong whodunit element, too. There are some that say this is the secret to its continued success – in each film, a new killer/killers inhabit the Ghostface costume and the plot sets off on the detective trail to discover Ghostface’s identity. When you look at the success and longevity of the likes of Agatha Christie’s Hercule Poirot, it’s not hard to see why we’d keep coming back for more. And the incredible success of Rian Johnson’s Knives Out in 2019 (with its follow-up currently slated for a 2022 release) suggests there’s still a huge appetite for whodunit-style mysteries. Which all bodes well for the future of the Scream franchise.

“I was a big fan of Agatha Christie and Ellery Queen when I was growing up,” says Williamson. “I read a lot of interviews with Agatha Christie and, and she was like, ‘I just reveal. I don’t worry about a mystery. I just go for the reveals, and if I just layer it and reveal one thing at a time and work backwards sometimes, then [I have my story].’ I thought, ‘Okay, let me try that’. When I started, I started writing a movie, and then when I went back on Scream 1, I got the idea of working backwards. I was like, ‘Wait a second — if I work backwards, one person couldn’t have done this’. So then I had to rewrite the whole thing. That’s how I came up with the two killers.”

For Williamson, the trick to Scream’s continued popularity and freshness is more specific than its whodunit element – and it’s certainly not the killer as is the case with films like Halloween and A Nightmare on Elm Street.

Motive, Motive, Motive

Scream
Jack Quaid as Richie and Melissa Barrera as Sam star in the latest Scream movie

“I think that what’s beautiful, and also it’s a detriment to the franchise, is that there’s no Michael Myers; there’s no Freddy Krueger,” says Williamson. “We don’t have the same killer moving from film to film. It’s a new character [each time] who dons the ghost face. And so it’s of its moment. So, it all comes down to the motive, whatever the motive is, and that’s what keeps it timely.

“If you look at the first film, [the motive] was one thing [Billy Loomis’s revenge against Sidney for her mother’s affair with his father] and it evolved all the way to the fourth one. The fourth film was more about the celebrity ‘victim’. Emma Roberts’ character wanted to be the celebrity victim. She wanted to take the mantle away from Sidney Prescott, who she felt got all of the acclaim. Then, in the fifth film, the motive also I think is of this moment.”


Williamson credits the new creative team that worked on Scream (2022) as another reason the latest film keeps the franchise feeling fresh. Writers James Vanderbilt and Guy Busick were brought in alongside the filmmaking collective behind acclaimed 2019 comedy-horror Ready or Not, Radio Silence, which includes Matt Bettinelli-Olpin and Tyler Gillet on directing duties and Chad Villella as a producer. Williamson, who was responsible for the screenplays of the original Scream, as well as Scream 2, and Scream 4, took a backseat on this instalment but offered his input as a kind of consultant, and in his capacity as executive producer.

“I so didn’t want to be a part of it [initially],” he says. “I was so like, ‘Without Wes [Craven, who directed all prior Scream films], why are we doing this?’, although I kind of thought they would do this eventually. And then it turned out to be such a cool, fun experience for me. I get to be the ‘old dude’, you know? I just got to hang around, and they asked my opinion; I read the script. I gave them my thoughts and they were very grateful. I hung out on the set and I spoke up whenever I wanted to and they listened and were respectful.”

You Can’t Blame the Movies

Scream
Neve Campbell (Sidney Prescott), left, and Courteney Cox (Gale Weathers) reprise their roles in Scream

It’s not just the motives of the killers that evolve throughout the films, it’s also the themes and issues tackled. The earlier Scream films particularly felt ahead of their time in how they depicted youth and fan culture and also in how we use the internet. Years before Facebook even existed – before even Myspace and Friends Reunited – and way before most of us knew anything about the Dark Web, Scream 2 was detailing how Mrs Loomis and Timothy Olyphant’s Mickey met and presumably planned their killing spree on the internet. In 1997.

But one theme that Williamson was most eager to tackle throughout all of the films is the link between violence and cinema.

“When I was first writing Scream 1, [former member of the US Senate] Bob Dole, if we can remember him, was always griping about violence and cinema,” he says. “And I was like, I don’t know if I agree with this idea. Because I watched every violent movie as a child, and I can’t stand the sight of blood. I have a heart; I’m a pacifist. But I love these movies. And I just wanted to speak out against that. I wrote that line of Billy Loomis’s — when he says movies don’t create psychos, movies make psychos more creative. And I stuck to that line; I taped it up on my wall, and I wrote towards it.

“That was what, for me, Scream 1 was about. It was saying you can’t blame the movies. And then, Scream 2 was more about ‘Who can you blame?’. Well, you can blame bad parenting. And that’s why the mom was the killer in the second one. Then, in the third one — even though I left it early on, I still think they stayed true to the idea — you can blame commerce too, and I think, if there’s an audience for it, you make it. So, commerce is to blame. In the fourth one, it went into the evolution of the celebrity victim, and reality TV and how the landscape had changed about fame; how anybody can be famous — and the internet change was a game-changer. [With] this new one, the motive takes a twist on that. It takes it to the next level, and it has its own unique perspective.”

The Legacy of Scream

Scream
Sidney Prescott is Kevin Williamson’s version of Laurie Strode.

Anchoring each film in real-life issues in this way is another way the franchise has maintained its freshness, says Williamson. “The best horror is a mirror to society, and I think Get Out proved that more than anything.”

Get Out is one of a batch of brilliant contemporary horror films that likely wouldn’t exist without Scream, which arrived at a time when interest in horror movies was on the wane and revitalized the genre. The Wes Craven-directed Scream influenced a batch of self-aware teen horror and inspiring countless others, as well as securing an injection of cash into horror movie-making. Indeed, the prolific Blumhouse Productions followed in its wake, going on to create not only Get Out but a series of popular horror movies both low-brow and high-brow.

Williamson is characteristically humble about the influence of Scream.

“I think there wouldn’t have been a Scream without a Halloween,” says the writer, giving master of horror John Carpenter his due credit. “I thought Halloween was just a strong, beautiful story of a young girl coming of age. She was smart; she was the smartest and she was the brightest and she was the most responsible. And she was the one who got challenged. [Laurie Strode] was the one who had to rise to the occasion to be the Final Girl and outdo this killer and survive. And I always respond to the Final Girl in that survival tale because I grew up in a small town, I was gay, and I always felt like I was trying to survive every day.

“That’s one of the reasons I fell into horror — the survival element. It spoke to me, it was emotional. With Sidney Prescott, I wanted to create that character, but my version of that character. So, that influenced me and if Scream has influenced anyone else or these future films, I’m like, ‘Yeah, let’s do it!’ I’m so proud. I’m happy that I got to put Scream up on the shelf somewhere in between Halloween and Get Out. And I love that we have this world with something like Blumhouse where we have this elevated idea of what horror can be. And we don’t call them ‘B’ horror films anymore, but we also have a lot of ‘A’ horror films and I love that.”

So the big question is: is there more mileage in the Scream franchise? Can Ghostface survive to slash another day?

“We have a plan,” says Williamson. “So hopefully. Let’s see if this movie does well.”

And let’s remember the importance of motive.

“I think it all comes down to the motive. That’s what keeps it fresh. As long as you can do that, then you can tell the story forever.”

Scream hits screens on January 14, 2022.

Read our definitive history of Scream’s in-universe Stab movies in the article below.





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Serato DJ Pro Download (2022 Latest)

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Serato DJ Pro is a professional DJ software for professional DJs! Delivers all the features and performance to meet the demands of DJs at the top of their game and sets the new standard for controller DJs. Load and customize your choice of high-quality FX powered by iZotope including: Delay, Echo, Ping Pong Delay, Reverb, Phaser, Flanger, Distortion, HPF, LPF, and a Combo HPF/LPF. Adjust and customize a range of parameters for each effect to shape your sound. Lock your tracks together for seamless grooves.

Smart Sync with Beatgrids gives you even more time to get creative. 4 deck mixing has never been better with the ability to create your own special blends of tracks, instrumentals, and vocals without the pressure of keeping everything in time too. Less time making it work, more time at the party. Interoperable with Scratch Live, ITCH, DJ Intro, and iTunes Music Libraries. Serato DJ 64-bit is award-winning, digital DJing software used by professionals across the globe.

Features and Highlights

Virtual decks
All the important track information you need is displayed on famous virtual decks. Get live BPM and track time information as well as a visual representation of upcoming cue points and played position while scratching.

Colored waveforms
Visualize your tracks with unique EQ colored waveforms. Red for bass, blue for treble, and green for mid-range. Never miss an incoming vocal or bass drop. Keep your tracks in time with a simple beat matching display next to waveforms.

Full DVS support
Use club standard setups with Serato Control Vinyl or CDs for the perfect emulation of real feel DJing. For turntablists, there is the unique sticker lock feature to keep your routines super tight.

Recording + SP6
Record your full sets in customizable high-quality formats, ready to share with your followers online. Trigger DJ stings, loops, acapellas, drops, and whole tracks from the SP-6 sample player. Keep up to 24 samples loaded across 4 banks and sync them with your playing tracks.

Midi support
Add ready-mapped official accessories to your setup. Alternatively, connect any MIDI device, or remap your primary device however you like to personalize your performances and increase your productivity.

Powerful FX
A huge array of customizable DJ FX powered by industry leaders iZotope. From the DJ necessities of Filters, Echoes, and Delays to complex and creative noise synths, dubbed out tape echoes, and retro 8-bit audio bending FX.

Note: 14-day trial period. Serato DJ is now Serato DJ Pro, a free upgrade for existing DJ users. All supported hardware works too.

Also Available: Download Serato DJ Pro for Mac



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If PUBG is the biggest Steam game of all time, free-to-play PUBG is the sixth-biggest

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PUBG: Battlegrounds – the game formerly known as PlayerUnknown’s Battlegrounds – still holds the record for the biggest concurrent player count ever registered on Steam. It remains one of the biggest games on the platform, but it’s nowhere near those early heights, even after going free-to-play. That’s just a question of perspective, though, as the newly-relaunched game has reached well over a half-million concurrent players.

After its free-to-play launch today, PUBG reached a peak concurrent player count of 668,706, as SteamDB shows. That makes it the second-biggest game on Steam today (just behind Counter-Strike: Global Offensive), and would make it the sixth-biggest Steam game of all time, behind New World, Cyberpunk 2077, Dota 2, CS:GO, and, er, itself.

PUBG previously hit a peak of 3,257,248 players in January 2018, shortly after its 1.0 launch. That remains an astronomical, seemingly-untouchable record on Steam. Only three other Steam games – Cyberpunk, Dota, and CS:GO – have topped a million players, and PUBG is the only game to top two million, much less three.

Of course, these numbers only account for players on Steam, With PUBG: Battlegrounds now spread across consoles, and PUBG Mobile a going concern on iOS and Android, the true number of players dropping into the battle royale game is certain to be much, much higher.

YouTube Thumbnail

It’s not all rosy in PUBG land, though. The free-to-play launch has brought a bigger proportion of negative Steam reviews than usual, as many players  are worried that cheaters will now be even more prominent, and some are upset that a game they paid for is now free.



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Monster Hunter Rise doesn’t have all its DLC on PC yet

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Monster Hunter Rise is out now on PC, but if you’re coming over from the Switch version, you might not be able to find your favourite bits of cosmetic flair on Steam right now. Capcom has notified players that it’s going to take some extra time for everything that’s come out for the original version to make its way to PC, and that may in turn impact the availability of certain DLC bundles in the hunting game.

If you check the Steam page for Monster Hunter Rise, you’ll see that there are already 100 pieces of paid DLC available. These range from pieces of layered armour that you can wear at all times to outfits for your Cahoot and Palico. There’s plenty to choose from, but buying them now could mean missing out on a better per-item price in a bundle, but those haven’t yet arrived on Steam.

On the Nintendo eShop, you can buy Monster Hunter Rise DLC packs that include layered armours, makeup looks, voices, pet outfits, and more, and these items are discounted as part of each bundle. Capcom says the packs will show up on Steam once each individual item has arrived on PC.

In other words, if you plan on purchasing a lot of cosmetic extras for your Monster Hunter Rise hunter, you may be wise to hold off until more of what’s available on Switch arrives on Steam.

Check out our Monster Hunter Rise PC review to find out what we thought of the latest entry in Capcom’s beloved series.



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Aseprite Download (2022 Latest)

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Each software is released under license type that can be found on program pages as well as on search or category pages. Here are the most common license types:

Freeware

Freeware programs can be downloaded used free of charge and without any time limitations. Freeware products can be used free of charge for both personal and professional (commercial use).

Open Source

Open Source software is software with source code that anyone can inspect, modify or enhance. Programs released under this license can be used at no cost for both personal and commercial purposes. There are many different open source licenses but they all must comply with the Open Source Definition – in brief: the software can be freely used, modified and shared.

Free to Play

This license is commonly used for video games and it allows users to download and play the game for free. Basically, a product is offered Free to Play (Freemium) and the user can decide if he wants to pay the money (Premium) for additional features, services, virtual or physical goods that expand the functionality of the game. In some cases, ads may be show to the users.

Demo

Demo programs have a limited functionality for free, but charge for an advanced set of features or for the removal of advertisements from the program’s interfaces. In some cases, all the functionality is disabled until the license is purchased. Demos are usually not time-limited (like Trial software) but the functionality is limited.

Trial

Trial software allows the user to evaluate the software for a limited amount of time. After that trial period (usually 15 to 90 days) the user can decide whether to buy the software or not. Even though, most trial software products are only time-limited some also have feature limitations.

Paid

Usually commercial software or games are produced for sale or to serve a commercial purpose.



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Hitman 3’s Year 2 is revealed very soon – here are five things we know are coming

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Hitman 3 is one of the best games of 2021 – the sixth-best, by our reckoning – and the fact that it happens to include the content of some of the best games of 2016 and 2018 sure doesn’t hurt. Hitman 3 is getting even more stuff to do as part of Year Two in 2022, and while the devs at IO Interactive are holding the full reveal for tomorrow, they’ve already announced some details on what we can expect.

The official Hitman 3 Year Two reveal stream is set for January 13 at 6am PST / 9am EST / 2pm GMT on the official Hitman YouTube channel. The stream will be a 15-minute pre-recorded video, featuring both announcements and footage of the upcoming content. The exact content of the stream is a mystery, but the devs have been teasing Year Two since November 2021.

First, we know we’re getting new maps. We’ve seen some glimpses of what looks like a new hideaway or training area for 47, but hopefully the new year of content will also include some more substantial assassination locations, too. The stream will also bring us the reveal of a brand new game mode, though this is perhaps the bit IO has been quietest on.

We’re getting an Elusive Target Arcade, which will offer a “change to the established formula in this fan-favourite game mode”. IO has yet to reveal what that change will be, but Elusive Target Arcade content will remain in the game permanently – no more time limits.

Finally, for us PC players, we’re getting PC VR support to launch sometime this month. The PC version of Hitman 3 is also getting ray tracing in 2022, for a bit of extra visual flair. Fans are hopeful for a Steam release, too – it will soon be one year since Hitman 3 hit Epic, of course – but whether that’ll be announced in this stream remains to be seen.

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Hitman 3 Year Two officially begins on January 20, just one week after the reveal stream. For more stealth games to check out in the meantime, you can follow that link.



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God of War

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God of War



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Belle Director Mamoru Hosoda on Turning a Classic Fairytale Into Science Fact

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Beauty and the Beast is a beloved tale; one as old as time. Well, 1740, actually. It’s had numerous adaptations over the years since the story was published in its first incarnation by French novelist Gabrielle-Suzanne Barbot de Villeneuve, with Disney as recently as 2017 remaking a live-action version of their animated classic starring Emma Watson in the lead role of Belle. And then there are the countless screen stories inspired by the fairytale. The story, it seems, has plenty within it that has not only resonated across the centuries but that is also still ripe for exploring today. Mamoru Hosoda’s Belle is the latest to take its cue from La Belle et la Bête, and it’s a contemporary, timely, and relevant retelling.

“I’ve been wanting to do an updated version of Beauty and the Beast for 30 years but never really knew how to do it,” celebrated anime director Mamoru Hosoda tells Fandom as we meet in person at the BFI London Film Festival where his film is making its UK premiere. “Then, three years ago I came up with the idea of setting it online.”

Belle the Pioneer


Belle reportedly received a 14-minute standing ovation when it exhibited at Cannes earlier in 2021, the longest of any film to showcase. It’s also the first anime film ever to receive five nominations at Hollywood’s Annie Awards, a ceremony that recognises excellence in animated film and television. Belle, which opens in the US on January 14, 2022, is spearheading the rise and rise of Japanese animation in the West. Hosoda’s previous film, Mirai, was similarly groundbreaking, becoming the first non-Studio Ghibli anime to pick up a nomination in the Best Animated Feature category at the Academy Awards.

The film tells the story of a young, withdrawn schoolgirl named Suzu who finds new meaning when she escapes into her online persona and becomes one of the world’s most adored singing sensations. Hosoda says that one of the biggest influences on how Belle took shape was contemporary society.

“The original story of Beauty and the Beast was set in 18th century France. And I wanted to see how values have changed since then, or, indeed, not changed,” explains Hosoda. “Especially when it comes to what beauty means. In Beauty and the Beast in 18th century France, ‘beauty’ is that the character of Belle is beauty as seen through the male eyes of patriarchal society; a feudal society. In theory, we should have a very different view of beauty nowadays. So, I wanted to look at how our idea of ‘beauty’ differs now and who the Belle of today is.”

Beauty and a Benevolent Online World

Belle
Belle in the online world of U in Mamoru Hosoda’s latest anime offering.

Today, most of us live second lives online where the conversation of what constitutes ‘beauty’ never lets up and has precipitated a societal change in the images we’re served and the scope of the concept’s definition. It makes total sense that the online world would play a major role in Hosoda’s examination of changing attitudes towards beauty. His approach also allowed him to depict the internet in a more benevolent way than is typical in film.

In Belle, the main protagonist, Suzu, adopts a secret online persona – Bell, who comes to be known as Belle – so that she can reignite her lost affinity for singing within a sprawling and immersive virtual world; an online space not unlike that set out recently by Facebook founder Mark Zuckerberg when launching Meta.

Hosoda’s update of Beauty and the Beast, then, could be seen as science fiction rather than as a modern fairytale. Or even science almost-fact.

Belle
Suzu with her friend Hiroka in the ‘real’ world.

“Well, the fact that in the film it’s possible to enter a virtual reality without any kind of goggles, any glasses, is science fiction but actually it seems like that’s going to be something we can do a few years down the line,” says the director. “There’ll be little devices that will enable us to access virtual worlds without a massive headset. So maybe it’s not science fiction. In a few years’ time, it could be our reality.

“Setting the traditional story of Beauty and the Beast against that context gives us a chance to look at what has changed since the 18th century. There’s also a similarity in terms of in the story of Beauty and the Beast, the beast has this duality — you have the violent exterior, and then the kind heart. And there’s a similar thing that I feel with the online world. You have the you who accesses the internet, and then you as you appear online in the social network. I saw a similarity between that and the original story.”

Not only is Belle a look at what constitutes beauty, then, it also delves into identity – which is closely tied to our concept of beauty – as well as the duality of the internet, which exists as a force for both good and bad.

Science Almost-Fact

Belle
Suzu aka Belle stands in front of a portion of U’s 5 billion users.

The film introduces a kind of biometric technology to allow users to enter the virtual space of Belle – called U. Hosoda’s creation is based on real-life research that isn’t a million miles away from becoming usable in our everyday lives.

“There is a researcher in Japan, Emi Tamaki,” he says. “They say she’s the closest Japanese scientist to a Nobel Prize at the moment. She set up a company to research body sharing technology. I’ve learned about her research and the scientific evidence behind it and even that could become a reality.”

Hosoda’s U is an extension of what he created for his film Summer Wars, in which there is a virtual world called OZ. The film, made in 2009, depicted a social platform and online space that far exceeded the likes of Facebook at the time.

“That online community had a billion users,” says Hosoda of the fictional OZ. “I found out that Facebook has now got 2 billion users. Reality has overcome the fiction that I created. So I needed a bigger virtual world [for Belle]. This time, I went for 5 billion users. That’s not to say that I was influenced by Facebook at all, or that I condone Facebook, but I wanted to create a completely new and unique virtual world.”

It’s interesting that he feels the need to distance himself from Facebook. The social network is controversial, in part because of its practices and policies and also because of wider fears surrounding social media. So does Hosoda see Belle as a cautionary tale about the internet? The film veers close at times to denigrating the idea of hiding behind an avatar, but also at the same time celebrates it.

Two Worlds In Harmony

Belle
Belle with the dragon she befriends in U.

“To me, I don’t see it as the real world and the online world; as being real and fiction,” Hosoda says. “They’re both real. Before, we used to live in one single world, now we live in two worlds. I think this is the first time that’s really been shown in a film. And the reason I think it’s the first time is because, up until now, there’s been a real tendency to show the internet as a bad place, and a dangerous, dystopian place; a place where you either leave your humanity behind or where humanity gets twisted. A lot of films show the internet in that way.

“There’s always been this sense that the progress of civilization steals our humanity. And that change is bad. But no one now looks at steam trains and thinks ‘Ooh, that’s bad’. We tend to be worried about new technology, but there really is no need. And I think that’s why the internet gets depicted as bad because people are worried that it’s going to twist our humanity and that social media isn’t part of how we’re supposed to live. But that’s an old-fashioned way of thinking. The internet is part of our reality. It’s a second reality that we are going to have to live with going forward. We’re going to have to live between these two worlds and young people have to learn how to balance these two worlds, and I want to support young people as they try to do that.”

And here’s where the fairy tale part comes in. Fairytales are typically set “once upon a time” and are told as moral or cautionary stories to children. Although they weren’t always only for children, they are regarded today as tales that are recounted primarily for fun but also in order to teach children important lessons and spark their imaginations. Hosoda has a five-year-old daughter for whom he sees Belle as representing a modern, arguably more relevant and accessible take on the fairy tale — set not ‘once upon a time’ but instead in a recognisable society in the near future.

“My daughter is … part of the reason that I made this film,” says Hosoda. “She’s so, so shy and withdrawn and I started to worry how will she manage when she grows up in this new age; when she’s 15, when she’s 20. I really want her to grow up to be a strong young woman. She’s seen the film, she loved it. She loves Belle.”

He adds, “I hope she does grow up like Belle.”

Let’s hope we all grow up like Belle.

Belle hits screens in the US on January 14, 2022 and in the UK on February 4, 2022.

For more from Mamoru Hosoda about the increasing popularity of anime, click on the article below.

 





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